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AI Insights · Timothy · April 2023

Top 5 2D Realistic Games on Unified Platform in Chile: Q1 2023

Discover the performance trends of the top 5 2D realistic games in Chile for Q1 2023, including weekly downloads, revenue, and active user data.

Top 5 2D Realistic Games on Unified Platform in Chile: Q1 2023

In the first quarter of 2023, the top 5 2D realistic games on unified platforms in Chile showed varying trends in downloads, revenue, and active users. Below is a detailed breakdown of each app's performance based on data from Sensor Tower.

Woodoku - Wood Block Puzzle saw its weekly downloads peak at 28.3K in the week of January 23, followed by a gradual decline to 9.6K by the end of March. The app's weekly revenue showed sporadic spikes, with the highest being $10 in the week of February 20. Active users peaked at around 94K in early February but experienced a steady decline to approximately 71K by the end of March.

8 Ball Pool maintained a consistent performance in weekly downloads, starting at 16.9K in the first week of January and ending at 12.4K in the last week of March. The weekly revenue remained stable, averaging around $6.5K, with a peak of $7.3K in late February. The number of active users showed a slight increase, starting at 188.6K in late December and reaching 196.8K by the end of March.

Makeover & Makeup ASMR experienced a sharp decline in weekly downloads from 58.7K in early January to 3.1K by the end of March. Revenue remained modest, with the highest being $28 in the second week of January. Active users saw an initial spike to 76.3K in early January but dropped to around 50.7K by the end of the quarter.

Jigsort Puzzles had a notable increase in weekly downloads, peaking at 20.6K in late February before stabilizing around 6K by the end of March. Revenue showed a gradual increase, reaching up to $64 in early March. Active users also grew significantly, peaking at 27.9K in late February and ending the quarter at approximately 13.2K.

Dream League Soccer 2024 saw a decline in weekly downloads from 11.7K in late December to 5.5K by the end of March. Weekly revenue followed a similar trend, averaging around $8K, with a peak of $10.6K in the last week of December. Active users fluctuated but remained relatively stable, ending the quarter at approximately 89.4K.

These insights highlight the dynamic nature of the 2D realistic games market in Chile. For more detailed analytics and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2023